

It may seem sacrilegious to PC players, but thanks to the slower nature of the title and the thought put into making the menu system work with this method, it's a nice compromise for those who are interested in the genre but can't work with the keyboard/mouse combo. On that note, the decision to make yourself a one-man army and cursor has the side effect of making the RTS portion control perfectly fine on a gamepad. That also means no need for hotkeys to manage units, so forces won't be rebound to the wrong group. You also aren't going to worry about population caps, since you'll never build barracks or other forces. For starters, the game is slower-paced, so you aren't rushing through the process of building and gathering. While the base-building and element-gathering will be familiar to RTS players, it deviates from the genre's norms. For those expecting a simple RTS, the juggling of these several elements may throw you for a loop.
#THE RIFTBREAKER PLATFORMS HOW TO#
You'll soon find different resources to mine to create new buildings, and you'll worry about how to network everything together so you are using resources efficiently and managing outposts to maximize your intake.


Defenses also come into play, and it needs both power and AI cores to operate correctly. Buildings need power, so you need to manage that resource, and there are several options, from using natural resources like solar and wind or using the resource that you're already mining. When you touch down on the planet, you're told to build a base, which means locating an element deposit and building around it. In the opening level, it becomes apparent that The Riftbreaker takes on two different gameplay mindsets: real-time strategy (RTS) and action-RPG.
